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Wiki / How it is played

Stations

Six kinds, each for one job; every station has a name, a plate and an owner or none, and the Citadel at home does every errand at the bottom of its ladder.

Every station is for one job. A single structure that bought everything and sold everything was tried and removed: it made everything around it scenery. Home’s Citadel runs every errand, but only at the bottom of each ladder; every specialist does its own errand better, somewhere further out.

Kind Sells Pays for ore
Trade port nothing at all ×1.50, the best - because it sells nothing
Mining post mining lasers, bores and cargo bays; ferrite dust, silica gel and servo arrays ×1.10; ×1.80 for the ore it calls that week
Arms post weapons, shield cells, and assay seals as the lanes deliver them ×0.85, the floor
Shipyard the warranted hulls, and the top of the drive bench ×0.85, so you need not fly out again to pay for one
Citadel grade I of every tool, gun, bay and shield cell; every hull that asks no warrant; its bench stops at +3 ×1.10
Sentinel nothing - a berth, not a counter buys nothing

Two rates and a floor: the market pays, the processor pays a little less, everybody else is doing you a favour. The Citadel pays the processor’s rate and never the market’s. Grade II of a bay is at a Mining post and grade II of a shield cell at an Arms post, so the first upgrade is a choice of where to fly. Mining and the scissors.

Docking

The prompt appears within 500 m of the hull, from any bearing; dock with R under 120 m/s, and the same key undocks. Docked, the station screen fills the display: pages - Market, Fitting, The bench, Hangar, The rolls and more - picked from the room’s menu or cycled with Q / E; ↑ / ↓ move through a list, B buys, G sells the hold’s ore. A locked row says what the lock is; the shelf shows the ladder rather than hiding it.

A berth mends the hull, free, and fills the warp tank, full and free - at every station that will berth you, whoever owns it. From level 10, leaving a berth costs a flat 20 credits, whatever the station - a charge on the trip, never on the clock. The chart and warp.

A refused dock says Meaning
outside the dock envelope too far from the hull
over approach speed slow down
under fire; break off, then berth you were shot at in the last 8 seconds; a Sentinel, a Compact Shipyard and a besieged home ask this
a Compact’s not yours line, ending Try a Freeport a Sentinel or a Compact Shipyard of another Compact; or the home your Compact is besieging
berths shut … a Sentinel in its Stand, silenced or dark; or a home through its Citadel’s Stand
a Compact’s proscribed line this Compact wants you: its Arms posts refuse, and so do its Citadel’s shelves and yard - Wanted

A berth never turns you away for being full: a pilot past the last bay is in their own hangar.

Home, by Compact

Each Compact keeps three stations in its home - the Citadel, a Trade port and an Arms post - a Mining post at its own Belt and another at its Shallows, and a Shipyard in its own Tin Hollow. The Shallows post is where every pilot’s first purchase is made: the first 15 minutes.

Concord - the Registry

Station Kind Stands in The plate says
Hall of Record Citadel Concord Home The rolls are kept here. Every hull the Registry has entered, it can still produce.
Cauldwell Exchange Trade Concord Home The wheel turns and the market clears. Rates posted at the collar.
Vance Armoury Arms Concord Home Racked, numbered, signed for. Guns and shields leave only bolted to a registered hull.
Verity Assay Mining Concord Belt Ore weighed, permits stamped, cutters fitted. The claim field’s own office.
Alder Weighbridge Mining Concord Shallows Where a pilot’s record begins: first hold weighed, first tool fitted, first entry made.
Brandt Slipways Shipyard Concord Tin Hollow Hulls sold, registered and insured before the paint is dry.

Sepulchre - the Kindred

Station Kind Stands in The plate says
The Carved House Citadel Sepulchre Home Nothing was ever added to this house. It is cut from what came home, and still cut.
The Laying Ground Trade Sepulchre Home Set the hold down and let it be weighed. The belt’s gifts are counted here.
Vigil House Arms Sepulchre Home Guns are cut from the dead here and given to the living. Ask whose before you fire it.
Tekla’s Post Mining Sepulchre Belt Cutter heads and hold frames, kept the way Tekla kept hers.
Edda’s Bench Mining Sepulchre Shallows Where the young are handed their first torch and told whose it was. Edda taught here.
Maren’s Ring Shipyard Sepulchre Tin Hollow Hulls are opened and made whole here. Maren cut first; her torch still works.

Ashaari - the Concern

Station Kind Stands in The plate says
The Trust Citadel Ashaari Home The directors sit here. They trust the figures, and you are not yet one of them.
The Concourse Trade Ashaari Home Nine kilometres of berths, and every one of them charging.
Underwriters’ Bond Arms Ashaari Home Bonded stock, duty on collection. The guns are somebody else’s until bolted to yours.
Margin Post Mining Ashaari Belt Cutters and holds at cost. The house makes it back on the ore.
First Stake Mining Ashaari Shallows Your first stake, sold at cost. The Concern earns it back over the rest of your career.
Aster Holdings Shipyard Ashaari Tin Hollow Hulls on credit. The terms are attractive; the penalties are more so.

A Compact Shipyard sells every warranted hull and builds the drive levels the Citadel’s bench does not, and it keeps no hangar: the fleet stands at the Citadel. It berths only its own Compact’s pilots, and not one who was shot at in the last 8 seconds.

Sentinels

A Sentinel stands in every sector a Compact owns - nine each, never in a belt, a nursery or a home - and berths only that Compact’s pilots. Alongside, the hull is mended and the tank filled; nothing is bought or sold. Its berths shut while it stands a siege, while it is silenced and while a foreign Compact holds its ground, and nobody wakes beside one after a death. The siege.

Sector Concord Sepulchre Ashaari
Long Watch Folio 51 Ulla’s Cairn Surety HG-1
Iron Shoal Folio 52 Brenn’s Cairn Surety HG-2
Ash Run Folio 41 Oddny’s Cairn Surety HG-3
Broken Span Folio 42 Tove’s Cairn Surety HG-4
Overcut Folio 32 Senna’s Cairn Surety AC-3
Tin Hollow Folio 21 Rikke’s Cairn Surety AC-1
Quiet Verge Folio 22 Isak’s Cairn Surety AC-2
Foundry Yard Folio 11 Gerd’s Cairn Surety PR-1
Shallows Drift Folio 12 Olin’s Cairn Surety PR-2

The plate is the Compact’s: Entered on the Registry’s roll. Its own pilots berth here; the guns answer the rest. - The Kindred keep this watch for their own. Mend, and go back out to the dark. - The Concern’s claim, lit and held. Members berth free; everyone else is on account.

Freeports - nobody’s counters

The middle and the ladder have stations too, and every one of them is a Freeport: nobody’s, whoever holds the ground, and open to every pilot. The ladder’s doors are berthed alongside, so their no-fire bubble stays under a kilometre - the one place on a fighting rung where the shooting stops.

Station Kind Stands in The plate says
Middlemark Trade Cinder Belt Nobody’s flag, everybody’s ore. Sells nothing, so the rate is what you came for.
Meridian Post Mining Cinder Belt Cutters and holds for anyone working the belt. Ore bought as it comes off the rock.
Halden Depot Arms The Assay Guns and shields for any hull, whoever it flies for. The ladder’s culls are posted here.
The Hook Arms Rusthook Drift Coils in from the Shoal, guns out. The wrecks are one crossing away.
The Bed Mining The Lathe Holds fitted, tools racked, grades taught. Bring what Gallows Reach gave you.
The Weighbridge Trade Ashfall The market rate without the haul back. Weighed as it lands; nobody asks whose.
The Last Yard Shipyard Salt Wake Warranted hulls sold to any pilot, sworn or not. Your hangar opens here too.
The Sump Arms The Dross Spent lanes back, hull mended, the floor rate for a hold. Enough to climb out; no more.

The Sump is the whole of the deep run’s economy in one row: the richest field in the game has a counter one warp away, at the same star, that pays the floor. It exists so nobody strands, not so anybody cashes out.

Whose station

A station has an owner and reads on the chart in the owner’s tint; a Freeport has none. Being in another Compact’s space is what the chart locks, not the berth: once you are in, its trade ports and mining posts serve you, its Sentinels and its Shipyard never do, and a Compact that has written you off turns you away from its guns and its hulls too. Its Citadel still lets a proscribed pilot in - to pay what they owe, not to shop. Restitution is paid at the injured Compact’s Trade port or Citadel. The zones.

A page here is a commit in the wiki repository; corrections are welcome through the support desk on playvoidborn.com.
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