Stations
Four kinds, each for one job; every station has a name, a plate and an owner, and home is a place rather than one structure that does everything.

Every station is for one job. A single structure that bought everything and sold everything was tried and removed: it made everything around it scenery. Home is a place now - a trade port, a military wing, a shipyard - each somewhere you go for one thing.
| Kind | Sells | Pays for ore |
|---|---|---|
| Trade port | nothing at all | ×1.35, the best - because it sells nothing |
| Mining post | mining lasers and cargo bays; processes ore itself | ×1.10 |
| Arms wing | weapons and shield cells | ×0.85, the floor |
| Shipyard | hulls, and only hulls | ×0.85, so you need not fly out again to pay for one |
Two rates and a floor: the market pays, the processor pays a little less, everybody else is doing you a favour. The shield cell is sold only at an Arms wing and the cargo bay only at a Mining post, so the first fitting choice is a choice of where to fly. Mining and the scissors.
Docking
The prompt appears within 500 m of the hull, from any bearing; dock with R under 120 m/s, and the same key undocks. Docked, the station screen fills the display: tabs SHIP / OUTFIT / BUY / SELL, switched with Q / E, browsed with ↑ / ↓, B buys, G sells. A locked row says what the lock is; the shelf shows the ladder rather than hiding it.
Leaving a berth costs a flat 20 credits, whatever the station - a charge on the trip, never on the clock. And every quay of every Compact fills the warp tank, full and free. The chart and warp.
| A refused dock says | Meaning |
|---|---|
| outside the dock envelope | too far from the hull |
| over approach speed | slow down |
| berths full; stand off | wait, or another station |
| proscribed; settle or fly on | this Compact wants you; Arms wings and shipyards refuse, trade ports and mining posts still serve - Wanted |
Home, by Compact
Each Compact keeps three counters in its home, a Mining post out at its own Belt and another at its Shallows. The Shallows post is where every pilot’s first purchase is made: the first 15 minutes.
Concord - the Registry
| Station | Kind | Stands in | The plate says |
|---|---|---|---|
| Brandt Slipways | Shipyard | Concord Home | Hulls sold, registered and insured before the paint is dry. |
| Cauldwell Exchange | Trade | Concord Home | The wheel turns and the market clears. Rates posted at the collar. |
| Vance Armoury | Arms | Concord Home | Racked, numbered, signed for. Guns leave the arsenal only bolted to a registered hull. |
| Verity Assay | Mining | Concord Belt | Ore weighed, permits stamped, cutters fitted. The claim field’s own office. |
| Alder Weighbridge | Mining | Concord Shallows | Where a pilot’s record begins: first hold weighed, first tool fitted, first entry made. |
Sepulchre - the Kindred
| Station | Kind | Stands in | The plate says |
|---|---|---|---|
| Maren’s Ring | Shipyard | Sepulchre Home | Hulls are opened and made whole here. Maren cut first; her torch still works. |
| The Laying Ground | Trade | Sepulchre Home | Set the hold down and let it be weighed. The belt’s gifts are counted here. |
| Vigil House | Arms | Sepulchre Home | Guns are cut from the dead here and given to the living. Ask whose before you fire it. |
| Tekla’s Post | Mining | Sepulchre Belt | Cutter heads and hold frames, kept the way Tekla kept hers. |
| Edda’s Bench | Mining | Sepulchre Shallows | Where the young are handed their first torch and told whose it was. Edda taught here. |
Ashaari - the Concern
| Station | Kind | Stands in | The plate says |
|---|---|---|---|
| Aster Holdings | Shipyard | Ashaari Home | Hulls on credit. The terms are attractive; the penalties are more so. |
| The Concourse | Trade | Ashaari Home | Nine kilometres of berths, and every one of them charging. |
| Underwriters’ Bond | Arms | Ashaari Home | Bonded stock, duty on collection. The guns are somebody else’s until bolted to yours. |
| Margin Post | Mining | Ashaari Belt | Cutters and holds at cost. The house makes it back on the ore. |
| First Stake | Mining | Ashaari Shallows | Your first stake, sold at cost. The Concern earns it back over the rest of your career. |
Nobody’s counters
The middle and the ladder have stations too. The three Cinder drums are Concord-run and shared; the ladder’s doors are nobody’s, berthed alongside so their no-fire bubble stays about 600 m - the one place on a fighting rung where the shooting stops.
| Station | Kind | Stands in | The plate says |
|---|---|---|---|
| Kepler Yard | Trade | Cinder Belt | Best ore rate in known space, posted daily. The middle of the map is a market. |
| Meridian Post | Mining | Cinder Belt | Three kilometres of bore. Fly in slow; the berths are halfway down. |
| Halden Depot | Arms | The Assay | Guns fitted to Concord procedure. Everyone’s custom, nobody’s favourite. |
| The Hook | Arms | Rusthook Drift | Coils in from the Shoal, guns out. No papers asked, and none given. |
| The Bed | Mining | The Lathe | Holds fitted, tools racked, grades taught. Bring what the Reach gave you. |
| The Weighbridge | Trade | Ashfall | The best rate on the ladder, and no commute to reach it. Weighed as it lands. |
| The Last Yard | Shipyard | Salt Wake | No light ship is sold here. Nobody’s papers on the hulls, and no board on the wall. |
| The Sump | Arms | The Dross | Tank filled, hull mended, and the floor paid for a hold. Nothing else down here. |
The Sump is the whole of the deep run’s economy in one row: the richest field in the game has a counter one hop away that pays the floor. It exists so nobody strands, not so anybody cashes out.
Whose station
A station has an owner and reads on the chart in the owner’s tint; the ladder’s doors and the Cinder drums have none. Being in another Compact’s space is what the chart locks, not the berth: once you are in, its trade ports and mining posts serve you, and only a Compact that has written you off turns you away from its guns and its hulls. The zones.