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Elements and components

Nine elements fall out of rock and five components never do; which rock gives what, where the parts come from, and why selling an element is the mistake you are allowed to make.

An element is what falls out of a rock that is not the rock. A component is manufactured: wrecks drop them, a shelf sells the plain ones, and no rock ever gives one up. Together they are the fourteen materials a bill at the bench and a skill grade is made of.

An element sells like ore, and that is the trap. A counter pays its value at the station’s ore rate and nothing for what a workshop would make of it. A pilot who sells their elements is selling their next tier for pocket change. Nothing stops you; finding out is part of learning the game.

The elements

Four kinds of rock - Iron, Silicon, Ice, Platinum - and each element comes out of some of them only.

Element Rarity Out of Value Assay note
ferrite_dust Fd common Iron, Silicon 9 every hold’s sweepings; 356 cr on a Mining post’s shelf
silica_gel Sg common Silicon, Ice 11 a workshop’s filler; 598 cr on a Mining post’s shelf
cryo_salt Cy uncommon Ice only 38 why a miner learns which rocks are blue
tantalum Ta uncommon Iron, Platinum 55 takes heat; in every hull weld
iridium Ir rare Platinum, Iron 170 the first find a workshop takes seriously
void_glass Vg rare Silicon, Ice 210 silica fused in the Cinder; lens-grinders want it
starmetal St exotic Iron, Platinum 720 alloyed in a world’s death; no forge pours it
null_shard Nx exotic Silicon, Platinum 880 scanners log a hole; coil-winders want it
belt_heart Bh singular any rock 4,200 a piece of the old world’s core

Value is credits a unit before the station’s rate. Whether a rock drops anything depends on its size - a bigger rock drops more often, and the deeper belts have the bigger rocks; what it drops depends on the ore and on luck, never on size or on which belt. Ice has no exotic.

A belt heart is the core of the world that was, scattered when the crust became the belt - so it can come out of any rock. No shelf sells one and no bench pours one. It is spent on two things: a name on an item at +9, which never comes back, and the last grade of the long skill lines - Extraction, Shield tuning and Gunnery.

The components

Component Rarity Where from
servo_array uncommon threat-1 wrecks, or 250 cr off a Mining post’s shelf
focusing_lens rare threat-2 wrecks
field_coil rare wrecks at threat 3 and deeper
singularity_core exotic wrecks at threat 3 and deeper, more often the deeper you fight
assay_seal rare 4,000 cr off an Arms post’s shelf, as many as convoy lanes deliver there; never a wreck

No counter buys a component, at any price: a part is a rung, not a paycheque. The rare half of any bill is never on a shelf at any price but the seal, and the seal’s shelf is only as full as the road to it. That keeps deep rock and deep lanes worth flying for, and makes the seal something a miner trades a fighter for. Mining and selling.

A page here is a commit in the wiki repository; corrections are welcome through the support desk on playvoidborn.com.
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